The GodotHello project is a Godot sample app that shows the animations from the Chroma Animation Guide. The extension also makes the API available to Lua scripting. The Chroma SDK Extension provides a ChromaSDK object with actions, conditions, and expressions available for visual scripting. Razer knows the device ID and the input/output of all their devices. That's also false Each device should basically be a plugin, and there should be a template for mice, keyboards, etc. Gideros Plugin that supports both HTML5 & PC Synapse 2 will continue supporting all the devices that were launched with it (even the ones that are migrated to Synapse 3). JS Library for playing Chroma animations through the Chroma REST API. The GameMaker Extension allows you to control lighting for Razer Chroma. The Chroma API is exposed via both C++ and a Blueprint library. The Unreal Plugin is a runtime module for UE4. The Unity Plugin exposes the Chroma API via C#. This also includes a standalone C++ GUI editor for inspecting and hand editing animations. The tool automates porting Chroma designs to several languages and engines for both PC and XBOX.Ī C++ library that extends the core Chroma SDK with animation manipulation and playback support. The editor can generate embedded Chroma animations in source code for multiple programming languages. The editor can be used to record Chroma animations using web cam, desktop capture, images, and video sources. Overview of all our available engine plugins and various tools.
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